Tractatus 5
5. A proposition is a truth function of elementary
propositions.
(An elementary proposition is a truth function of itself.)
a proposition is not a truth function of elementary
propositions
a proposition is not a truth function
a proposition is a proposal – open to question – open
to doubt – and uncertain
truth functional analysis – is a propositional game
a propositional game is a rule governed propositional action
game propositions – and games – as played – are not
put to question –
if by elementary proposition – is meant a proposal that
cannot be further analysed – that is not open to question – not open to doubt –
and not uncertain –
then there are no elementary propositions
a proposition is not a truth function of itself
a proposition may function in a truth functional game
–
but it is not a truth functional game –
it is a token in a truth functional game
5.01. Elementary propositions are the truth-arguments of
propositions.
if by elementary proposition is meant a proposition that is
not open to question – not open to doubt – and not uncertain
there are no elementary propositions
so the question becomes – are propositions truth arguments
of propositions?
a proposition – is a proposal – open to question – open to
doubt – and uncertain
the truth of a proposition – is a matter of assent or
dissent
any proposal of assent or dissent – is open to question –
open to doubt – and uncertain
it is here that argument is relevant
5.02. The arguments of functions are readily confused with
the affixes of names. For
both arguments and affixes enable me to recognize the
meaning of the signs
containing them.
For example, when Russell writes '+c', the 'c'
is an affix which indicates that the sign
as a whole is the addition-sign for cardinal numbers. But
the use of this sign is the
result of arbitrary convention and it would be quite
possible to choose a simple sign
instead of '+c'; in '~p', however, 'p'
is not an affix but an argument: the sense of '~p'
cannot be understood unless the sense of 'p'
has been understood already. (In the name
Julius Caesar 'Julius' is an affix. An affix is already part
of a description of the object
to whose name we attach it: e.g. the Caesar of the
Julian gens.)
If I am not mistaken, Frege's theory about the meaning of
propositions and functions
is based on the confusion between an argument and its affix.
Frege regarded the
propositions of logic as names, and their arguments as the
affixes of those names.
the propositions of logic – of formal logic – are rule
governed propositions – game propositions – game tokens
how they are termed – how they are presented – is a question
of game and rule definition
different games – different rules – different definitions –
and different conventions
5.1. Truth functions can be arranged in series.
That is the foundation of the theory of probability.
truth functional analysis is a propositional game –
the foundation of the theory of probability – of the
probability game – is propositional uncertainty
5.101. The truth functions of a given number of elementary
propositions can always
be set out in a schema of the following kind:
(TTTT) (p,q) Tautology (If p then p and if q then q.) (p É q. q
É q)
(FTTT) (p,q) In words: Not both p and q. (~(p.q)
(TFTT) (p,q) " " : If q then p. (q É p)
(TTFT) (p,q) " " : If p then q. (p É q)
(TTTF) (p,q) " " : p or q. (p v q)
(FFTT) (p,q) " " : Not q. (~q)
(FTFT) (p,q) " " : Not p. (~p)
(FTTF) (p,q) " " : p or q, but not both. (p. ~q: v : q. ~p)
(TFFT) (p,q) " " : If p then q, and if q then p. (p = q)
(TFTF) (p,q) " " : p
(TTFF) (p,q) " " : q
(FFFT) (p,q) " " : neither p nor q. (~p. -q or p/q)
(FFTF) (p,q) " " : p and not q. (p. ~q)
(FTFF) (p,q) " " : q and not p. (q. ~p)
(TFFF) (p,q) " " : q and p. (q . p)
(FFFF) (p,q)
Contradiction (p and not p, and q and not q.) (p. ~p . q. ~q)
I will give the name truth-grounds of a proposition to those
truth-possibilities of its
truth-arguments that make it true.
here we have the rules of the truth functional analysis game
T and F are truth function possibilities –
their possible combinations are truth functional games
the truth grounds of a proposition – are the reasons given
for its assent – or dissent –
the truth arguments are the arguments for the truth grounds
the truth grounds and the truth arguments of a proposition –
are open to question – open to doubt – and uncertain
we are not dealing with propositions here –
Wittgenstein’s above schema is a game plan
the ‘propositions’ in this game ‘p’ and ‘q’ –
are game tokens –
the game schema above sets out the different games that can
be played with different combinations of T and F as applied to ‘p’
and ‘q’ –
these games – have nothing to do with the truth grounds of
propositions or the truth arguments for propositions
the schema lays out the truth possibilities as applied to
the game tokens –
any application of these truth functional games – is
just the playing of these games –
formal logic – is formal game
5.11. If all the truth grounds that are common to a number
of propositions are at the
same time truth-grounds of a certain proposition, then we
say that the truth of that
proposition follows from the truth of the others.
this is a truth function game rule
5.12. In particular, the truth of a proposition 'p'
follows from the truth of another
proposition ‘q’ if all the truth-grounds of the
latter are truth grounds of the former.
that ‘p’ ‘follows from’ ‘q’ – is a
propositional game – a rule governed propositional action
the game is the ‘follows on’ game –
where the rule is that the all the truth grounds of the
latter are the truth grounds of the former
if that rule is not followed – there is no game
in non-game propositional activity – there is no ‘follows
on’ –
the truth grounds of
a proposition – are the grounds or reasons for assent to that proposition – or
the grounds or reasons for dissent from it
there is no automatic ‘follow on’ with respect to assent or
dissent –
‘p’ and ‘q’ and their relationship – is open
to question – open to doubt and uncertain
grounds of assent are proposals in relation to the
propositions
the proposition as such is neither true nor false
the truth or falsity of a proposition is not a
characteristic of the proposition –
the truth of a proposition is a proposal – a decision – with
respect to that proposition –
with ‘p’ and ‘q’ – what you have is two
different propositions – and two separate propositional actions of assent –
any proposal of assent or dissent is open to question – open
to question – open to doubt – and uncertain
that it is argued that they share the same grounds – is
actually logically irrelevant –
however such a proposal can form the basis – or the rule –
for a language game – a formal logic game
5.121. The truth grounds of one are contained in the other: p
follows from q
in non-game propositional activity – where the proposition –
the proposal – is open to question – open to doubt – and uncertain –
the grounds of one are not contained in the other –
the truth grounds of p are proposed – the truth
grounds of q are proposed –
the grounds of assent – are separate proposals – to the
propositions in question
and as such are open to question – open to doubt – and
uncertain
where it is proposed that they do correspond –
you have a separate relating proposal – open to question –
open to doubt – and uncertain
p does not ‘follow from’ q – if by
‘follow from’ is meant that there is an internal relation between p and q
there are no ‘internal’ propositional relations –
any relation is a proposal and as such is external
and separate to the propositions in question
that propositions have common grounds of assent – is a
proposal external to the propositions in question
on the other hand – in a game context – in a rule governed
propositional action –
that he truth grounds of one are contained in the other – is
a game rule
the game is the ‘follows from’ game
we can play this and other games –
and we play such games for various reasons –
i.e. they can provide a sense of order – structure – and
coherence – to our propositional practice – to our propositional reality
5.122. If p follows from q, the sense of 'p'
is contained in the sense of 'q'
you can play a language game where the rule is that the
sense of ‘p’ is contained in the sense of ‘q’
in the ‘follow on game’ – the ‘sense’ of the proposition –
is determined – is rule governed
in non-game propositional activity – p and q
can be related via a proposal – by a proposition –
the proposal of a relation – is separate to and external to p
and q
just as p and q are separate and external to
each other
the logical reality is that any proposed relation between p
and q – is open to question – open to doubt and is uncertain
just as the sense of any proposition – is open to question –
open to doubt and is uncertain
5.123. If a god creates a world in which certain
propositions are true, then by that very
act he also creates a world in which all the propositions
that follow from them come
true. And similarly he could not create a world in which the
proposition 'p' was true
without creating all its objects.
propositions are not created true – propositions are
proposals – open to question – open to doubt – and uncertain
propositions are decided on – they are assented to (T)
– or dissented from (F) –
and the propositional actions of assent or dissent – are
like the proposition assented to or dissented from – open to question – open to
doubt – and uncertain
a proposition is not inherently related to another
proposition –
propositional relations are proposed
and truth is not some inherent property of a proposition –
that magically transfers from one proposition to another
a true proposition is a proposition assented to –
any proposal is open to question – open to doubt – and
uncertain –
we can and do construct propositional games – like the
‘follow on’ game –
you do not ask if a game is true or false – you simply play
it – according to its rules
you can question its rules – however questioning its rules –
is not playing the game –
the questioning of rules – is a logical activity
if you play – you play according to the rules proposed
the propositional game provides relief from the logical
activity of question – doubt – and uncertainty
and logical activity provides relief from – play
5.124. A proposition affirms every proposition that follows
from it.
propositions do not affirm themselves –
the truth or a falsity of a proposition is not a
property of the proposition
affirmation is the decision to accept a proposal – to
proceed with it
affirmation is a propositional action in relation to a
proposition
propositional follow on – is a propositional game
propositional games are neither true or false
propositional games are not affirmed or denied –
a propositional game is played – or it is not played
141.
5.1241. 'p . q' is one of the propositions that
affirm 'p' and at the same time one of the
propositions that affirms q.
The two propositions are opposed to each other if there is
no proposition with a
sense, that affirms them both.
Every proposition that contradicts another negates it.
if the context is that of the propositional game – i.e. – a
truth function game – the above can be regarded as rules for that game
outside of that context the matter is not so straightforward
‘p . q’ is a proposal –
‘p . q’ – is a proposal – a proposal that relates ‘p’
and ‘q’ –
‘p . q’ neither affirms or denies ‘p’ or affirms or denies ‘q’ –
it proposes ‘p . q’ –
affirmation is a propositional action – external to the
proposition(s) in question
it is the decision to accept the proposition – the decision
to proceed with the proposition
if ‘p. q’ is affirmed – is agreed to – then ‘p. q’
just is – the affirmation of ‘p’
– and – the affirmation of ‘q’
two propositions are opposed to each other?
if I say – ‘that fabric is green’ – and you say ‘no, it’s
blue’ –
our propositions are opposed to each other –
if we further discuss the matter – and come up with the
proposition – ‘the fabric is blue-green’ –
then we have put a proposal that recognizes that our
original propositions are open to question – open to doubt – and uncertain
the third proposal –‘the fabric is blue-green’ – is no less
uncertain – but it is a way forward
negation –
‘every proposition that contradicts another negates it’?
in the proposition ‘p . ~p’ – we have a
contradiction
‘p’ – asserted – is a proposal –
‘~p’ – is not a proposition – rather a
dissention from – or the signification of a dissention from ‘p’
this conflict – is represented as – ‘p . ~p’
however there is only one proposition in ‘p . ~p’ – and that is ‘p’
‘~p’ is not a proposal
‘negation’ – is the representation (‘~’) – of
dissent from
where a proposition is ‘negated’ it is denied –
in a denial – the proposition is rejected –
in a rejection – nothing is proposed
5.13 When the truth of one proposition follows from the
truth of others we can see
this from the structure of the propositions.
if so it is clear that what we are dealing with is a
propositional game –
where the rule just is that the structure of the
propositions shows that one proposition follows from others –
whether the proposition is actually affirmed or not – is
irrelevant to the game
the game just is that the truth of one follows from the
truth of others
what we are talking about really is not the structure of the
propositions involved – but rather the rule of the game – that is to say – the
structure of the game –
the ‘follows from’ game
5.131. If the truth of one proposition follows from the
truth of others, this finds
expression in relations in which the forms of the
propositions stand to one another;
nor is it necessary for us to set up these relations between
them, by combining them
with one another in a single proposition; on the contrary,
the relations are internal, and
their existence is an immediate result of the existence of
the propositions.
if the truth of one game proposition follows from the truth
of others – this is an expression of the rule of the propositional game
– the ‘follows from’ game
outside of the game context – in a logical / critical
context – the matter is entirely different
relations between propositions are external – external propositions –
there are no ‘internal’ relations
a relation is a proposal – is a proposition – that relates
separate and different propositions
a relation – by definition – does not subsist – or cannot
exist – in a proposition
these external relations / propositions – exist – if they
are proposed
5.1311. When we infer q from p v q and ~p,
the relation between the propositional
forms of 'p v q' and '~p' is masked, in this
case, by our mode of signifying. But if
instead of 'p v q' we write for example, 'p\q.\
.p\q', and instead of '~p', 'p\p' (p\q =
neither p nor q), then the inner connection
becomes obvious.
(The possibility of inference from (x). fx to fa
shows that the symbol (x). fx has
generality in it.)
there is no ‘inner connection’ revealed
what you have here – is different variations of the one game
–
this internality argument – and ‘inner connection’ business
– is just mystical rubbish –
it is not propositional logic
a sign does not have generality – in it
a sign can represent a generality game –
that is – a rule
governed propositional game
5.132. If p follows from q, I can make an
inference from q to p, deduce p from q.
The nature of the inference can be gathered only from the
two propositions.
They themselves are the only possible justification of the
law of inference.
'Laws of inference', which are supposed to justify
inferences, as in the works of Frege
and Russell, have no sense, and would be superfluous.
‘If p follows from q, I can make an inference
from q to p, deduce p from q.’
here is a propositional game
in the game context we are not dealing with an inference –
rather – a rule of play
and a game is not ‘justified’ – it is rule governed
in the logical / critical context – an inference is a
relational proposal –
the inference is not ‘gathered from’ the two propositions –
the inference proposal – is separate to – and external to
the propositions it relates –
it must be proposed – if is to be
there is no ‘justification’ for a proposal – for a
proposition –
a proposition is open – open to question – open to doubt –
and is uncertain
a so called ‘law of inference’ – is nothing more than a
relational proposal – wrapped up in pretentious rhetoric
and as with any proposal – an inference – is open to
question – open to doubt – and – is uncertain
5.133. All deductions are made a priori.
deductions are propositional games
5.134. One elementary proposition cannot be deduced from
another.
and the reason is – there are no elementary propositions
a proposition is a proposal – open to question – open to
doubt – and uncertain –
a proposition is not beyond interpretation – not beyond
reformulation
deduction is a rule governed propositional game
any genuine proposition can be a token in a deductive game
5.135. There is no possible way of making an inference from
the existence of one situation to the existence of another, entirely different
situation
inference – is a relational proposal –
in the propositional activity of relating proposals – we are
relating different proposals
if there is no possible way of making an inference from one situation
– one proposal – to another – there are no – there can be no – relational
proposals –
and if there are no relational proposals – there is no
propositional activity
this argument defies propositional reality – and is absurd
5.136. There is no causal nexus to justify such an
inference.
the only ‘nexus’ is propositional –
inference is a relational proposal
any explanation – of a proposed relation between
propositions – be it causal or otherwise – is propositional – is open to
question – open to doubt – and uncertain
logically speaking there is no ‘justification’ – if by
‘justification’ you mean a logical end to question doubt and uncertainty
‘justification’ – is best seen as a pragmatic decision – to
proceed – in the face of uncertainty
5.1361. We cannot infer the events of the future from
those of the present.
Superstition is nothing but belief in the causal nexus.
human beings do infer events of the future from those
of the present
an inference is a proposal – a proposal is open to question
– open to doubt – and uncertain
5.1362. The freedom of the will consists in the
impossibility of knowing actions that still lie in the future. We could know
them only if causality were an inner necessity like that of logical
inference. – The connection between knowledge and what is known is that of
logical necessity.
(‘A knows that p is the case’, has no sense if
p is a tautology.)
our freedom rest in – is a consequence of – propositional
uncertainty
proposals concerning the past – proposals concerning the
present – and proposal concerning the future – are open to question – open to
doubt – and uncertain
causality is a proposal –
logical inference is a propositional relation – a
propositional action – relating propositions –
the relating proposition and the propositions related – are
external to one another
there is no inner dimension to propositions – there is no
propositional necessity –
propositions are open to question – open to doubt – and
uncertain
our knowledge – is what we propose – and what we know – is
propositional – open to question – open to doubt – and uncertain
the connection between knowledge and what is known – is the
proposal
in ‘A knows that p’ –
if p is constructed or analysed as a tautology (p
v-p) – then the A knows that p is a proposition of truth functional analysis
that is to say A knows that p is a game
proposition
and that in the truth functional analysis game – the
tautology has function
5.1363. If the truth of a proposition does not follow
from the fact that it is self-evident
to us, then its self-evidence in no way justifies our belief
in its truth.
the truth – the affirmation of a proposition – is a proposal
in relation to the proposition
a proposition does not – cannot affirm – or deny – itself
a proposition has no ‘self’ – no internality –
a proposition is a proposal of signs –
any proposed relation between signs – is a separate proposal
– external to the signs
this idea of the self-evident proposition – is at best a
game proposal
self-evidence as a propositional game
in the realm of logic – it makes no sense
in terms of prejudice and rhetoric – self evidence has a
long and inglorious history
a proposition is open – not closed – open to question
– to doubt – to response – to interpretation
self-evidence – is evidence only – of a closed mind –
or the desire to put an end to uncertainty – which amounts
to the end of propositional reality
it’s the ‘logical’ death wish –
so the above statement –‘
‘If the truth of a proposition does not follow from the fact
that it is self-evident to us, then its self-evidence in no way justifies our
belief in its truth’ –
ironically – is on the right track
the truth of proposition does not follow from the
fact that it is self-evident to us –
and so this claim of self-evidence – this pretence of
self-evidence – has nothing to do with the question of the proposition’s truth
– has nothing to do with whether the proposition is affirmed or denied
‘justification’ – at best is a pragmatic decision – to simply
proceed – in the face of uncertainty
at worst it is the ignorant assumption of certainty
5.14. If one proposition follows from another, then the
latter says more than the
former, and the former less than the latter.
‘If one proposition follows from another …’ – what you have
is a propositional game –
and you can propose whatever rules you like to this game –
the object of the game – is its play –
game playing is not the activity of propositional logic –
propositional logic is the activity of question – of doubt –
and of dealing with uncertainty
from a logical point of view what you actually have with
this ‘follow on’ game – is simply a
proposition put in relation to the
initial proposition –
there is no magical ‘following on’ of propositions one to
the other
propositions are put or
they are not put –
the putting of a proposition in relation to another
proposition – is a propositional act
– an action made independent of the subject proposition
and whether one proposition says more or less than the other
– is a matter open to question – open to doubt – and is uncertain
5.141. If p follows from q and q from p,
then they are one and the same proposition.
you can propose this game – that is the ‘follows
from’ game
a propositional game is a play with propositions –
a propositional game is a ruled governed play –
that is to say the game as played – is not open to
question – open to doubt – or uncertain
you don’t question the game – you play it – or you don’t
however if we are talking about logical analysis – a
critical assessment of propositions – as
distinct from propositional game playing –
then p and q – if they are genuine proposals
– genuine propositions – they are different and distinct
and therefore they are not one in the same
furthermore – p and q – as genuine propositions – are open to question – open to doubt – and
uncertain –
as indeed is any proposed relation between them
5.142. A tautology follows from all propositions: it says
nothing
a tautology is a game proposition – the tautology is a game
the rule of the game is that the truth value of the
tautological proposition – i.e. ‘p ˅ ~p’
– in a truth functional analysis – is always ‘true’
the rule is the game – the game is the rule
and yes – you can
play the tautology game with the ‘follows’ from game
the key thing to understand is that a game is played –
a game does not propose
5.143. Contradiction is that common factor of propositions
which no proposition has
in common with another. Tautology is the common factor of
all propositions that have
nothing in common with one another.
Contradiction, one might say, vanishes outside all
propositions: tautology vanishes
inside them.
Contradiction is the outer limit of propositions: tautology
is the unsubstantial point at
the centre.
the contradiction as with the tautology is a propositional game
construction
the contradiction as with the tautology is a game in the
truth functional analysis game –
it is not a proposal
a propositional game is a rule governed construction
a proposition in the logical sense – is not rule governed –
it is a proposal – that is open – open to question –
open to doubt – and uncertain
in our propositional life – there are two modes of
propositional practice – the game mode and the logical mode
we play games with propositions – and – we put
propositions to question – to doubt – and we explore their uncertainty
we play and we question
5.15. If Tr is the number of truth grounds of a
proposition 'r', and if Trs is the number
of truth grounds of a proposition ‘s’ that are at the
same time truth-grounds of 'r', then
we call the ratio Trs: Tr the degree of probability
that the proposition 'r' gives to the
proposition 's'.
this is an outline of a truth-functional game
from a logical point of view – the truth grounds of a
proposition – are those proposals put – as the reasons for affirmation – of the
proposition
these proposals as with the subject proposals – are open to
question – open to doubt – and uncertain
in the ‘Trs game’ –
if Trs is the number of truth grounds of a
proposition ‘s’ that are the same truth grounds of ‘r’ – then ‘s’
and ‘r’ share the same truth grounds –
what you have here is a rule and its play
probability is a propositional game –
you can play the probability game with the Trs game
5.151. In a schema like the one above in 5.101, let Tr
be the number of 'T's' in the
proposition r, and let Trs be the number of 'T's'
in the proposition s that stand in
columns in which the proposition r has 'T's'.
Then the proposition r gives to the
proposition s the probability Trs : Tr.
what we have here is a propositional game and its rule –
if the number of ‘T’s’
in the proposition s that stand in columns in which the proposition r
has T’s –
then s and r share the same number of ‘T’s’
in the relevant columns –
this is a sign game
5.1511. There is no special object peculiar to probability
propositions.
probability is a rule governed propositional game
it has no logical significance
5.152. When propositions have no truth arguments in common
with one another, we
call them independent of one another.
Two elementary propositions give one another the probability
1/2.
If p follows from q,
then the proposition 'q' gives to the
proposition 'p' the probability
1. The certainty of logical inference is a limiting case of
probability.
(Application of this to tautology and contradiction.)
in logical terms – one proposition is independent of another
– regardless of whether it has truth grounds in common with the other –
the truth grounds of propositions are separate proposals –
separate to the propositions in question
that two (elementary) propositions give one another the
probability ½ is a game construction – as is the ‘follow-on’ game
games within games
the so called ‘certainty’ of logical inference – is a
fraud
in propositional logic an inference is a proposal –
open to question – open to doubt – and uncertain
if ‘inference’ is put as a game rule – then yes that rule
determines a limiting play in the probability game
the tautology and the contradiction are game propositions –
and in the truth functional analysis game – they function as limiting cases –
or the limits of play
5.153. In itself, a proposition is neither probable nor
improbable. Either an event
occurs or it does not: there is no middle way.
a proposition is a proposal – open to question – open to
doubt – and uncertain
probability is a game – a rule governed propositional
construction
any event – in the absence of proposal – in the absence of
description – is an unknown
the event as proposed – as described – is open to question –
open to doubt – and uncertain
‘either an event occurs or it does not’ – is to say – ‘p ˅ ~p’
a neat little propositional game – the tautology –
however as Wittgenstein has been at pains to point out –
‘it says nothing’ – that is – nothing is proposed
5.154. Suppose that an urn contains black and white balls in
equal numbers (and none
of any other kind). I draw one ball after another, putting
them back in the urn. By this
experiment I can establish that the number of black balls
drawn and the number of
white balls drawn approximate to one another as the draw
continues.
So this is not a mathematical truth.
Now, if I say, 'The probability of my drawing a white ball
is equal to the probability of
my drawing a black one', this means that all the
circumstances that I know of
(including the laws of nature assumed as hypotheses) give no
more probability to the
occurrence of one event than to the other. That is to say,
they give each the probability
1/2 as can easily be gathered from the above definitions.
What I confirm by the experiment is that the occurrence of
the two events is
independent of the circumstances of which I have no more
detailed knowledge.
the rule of equal black and white – already establishes the
‘approximation’
that there is an equal probability of drawing a white as a
black – is the rule of this probability game
how the game plays out – what actually happens – is
another matter –
all we can really say before any draw – is that that the result is uncertain
and that is the case – regardless of what I know of the
circumstances surrounding the two events
what will happen is uncertain –
probability is a game – the ground of which is – uncertainty
in propositional analysis we explore uncertainty – in
probability games we play with uncertainty
5.155. The minimum unit for a probability proposition is
this: The circumstances – of
which I have no further knowledge – give such and such a
degree of probability to the
occurrence of a particular event.
a proposal – a proposition – is what I know –
any such proposal is open to question – open to doubt – and
uncertain
my knowledge is uncertain
from a logical point of view – ‘the circumstances of which I
have no further knowledge’ – is what is not proposed – has not been proposed
what is not proposed – has not been proposed – is not
propositionally relevant – is not propositionally active –
what is not proposed – is not there –
what we deal with in our propositional life is – what is –
and what is – is what is proposed
as to the probability game – yes it is a play with
the unknown –
grounded in uncertainty
5.156. It is in this way that probability is a
generalization.
It involves a general description of the propositional form.
We use probability only in default of certainty – if our
knowledge of a fact is not
indeed complete, but we do know something about its
form.
(A proposition may well be an incomplete picture of a
certain situation, but it is
always a complete picture of something.)
A probability proposition is a sort of excerpt from other
propositions.
probability is a game – the generalization is the game
the relevant propositional form / structure here – is the
game – rule governed propositional action
there is no – ‘in default of certainty’ –
any propositional form / structure is open to
question – open to doubt – and is uncertain
you can use probability game if you are interested in
playing games –
as soon as you propose a ‘probability proposition’ – you
propose the probability game
5.2. The structures of propositions stand in internal
relations to one another.
the structures of propositions do not stand in internal relations to one another
any proposed relation between structural proposals –
is a separate and external
proposal to the proposals of
structure
5.21. In order to give prominence to these internal
relations we can adopt the
following mode of expression: we can represent a proposition
as a result of an
operation that produces it out of other propositions (which
are the bases of the
operation).
‘we can represent a proposition as a result of an operation
that produces it out of other propositions (which are the bases of the
operation)’ –
is a game rule –
a propositional game rule –
you can construct a game with any rule – any notion – even
one as fanciful as ‘internal relations’ –
and you can play the game in terms of that rule
5.22. An operation is the expression of a relation between
the structures of its results and of its bases
an operation – however analysed – is a proposal – a
propositional action – open to question – open to doubt – and uncertain
in a propositional game context – it is a rule-governed
action
5.23. The operation is what has to be done to the one
proposition in order to make the
other out of it.
propositions do not
‘come out’ of propositions –
propositions are proposed
in relation to propositions
in a game context you can have the rule that propositions
come out of one another –
but this is a game play –
not a logical action
5.231. And that will, of course, depend on their formal
properties, on the internal
similarity of their forms.
the formal properties / structures – and internal
similarities of their forms / structures – will be an analysis of the
game propositions – of the game tokens –
and will most likely result in the formulation of game rules
in propositional logic on the other hand – proposed
relations between propositions – are open to question – open to doubt and
uncertain
5.232. The internal relation by which a series is ordered is
the equivalent to the
operation that produces one term from another.
here again – game theory – game rule
propositional logic on the other hand is the critical
investigation of proposals – and proposed relations – between proposals –
propositions are external to each other – open to question –
open to doubt – and uncertain
5.233. Operations cannot make their appearance before the
point at which one
proposition is generated out of another in a logically
meaningful manner; i.e. the point
at which the logical construction of propositions begins.
this is really just
a statement of game theory or game protocol
and you play the game with this understanding
if on the other hand we are talking propositional logic
here – the critical evaluation of
propositions –
‘operations’ – are not game rules – they are proposals –
propositions put – open to question – open to doubt and uncertain
one proposition is not generated from another –
a proposition is proposed in response to another
proposition
and the point at which the logical construction of
propositions begins – is the proposal –
and the proposal is –
open to question – open to doubt – and uncertain
5.234. Truth functions of elementary propositions are
results of operations with
elementary propositions as their bases.
(These operations I call truth-operations.)
the above is the meta-rule of the truth functional analysis
game
a proposition of any kind – is open to question – open to
doubt – and uncertain
if by ‘elementary’ propositions is meant – propositions that
are not open to question – not open to doubt – and not – uncertain –
then there are no elementary propositions
what goes for an elementary proposition in the
truth-functional analysis game – is a proposition that is designated as
not analysable
the elementary proposition is then a game rule
a rule without which the game – that game – cannot be played
in the truth functional analysis game – truth functions of
elementary propositions are results of operations with those propositions
designated as elementary propositions –
that propositions are designated as elementary is essential
to the truth function game
without this designation – there is no truth functional game
5.2341. The sense of a truth-function of p is a
function of the sense of p.
Negation, logical addition, logical multiplication, etc.
etc. are operations.
(Negation reverses the sense of a proposition)
in the truth functional analysis game – the ‘sense’ –
of a truth function is irrelevant – the
sense of p is irrelevant
the truth functional analysis game is played in accordance
with its rules –
it is a rule governed manipulation of symbols
p is a token in the game
negation – addition – multiplication – are rule governed
operations – or moves in the game
there is no ‘sense’ in such a game – but its play – so whatever function negation
has in such a game – it is not the reversal of sense
in propositional analysis and evaluation – as distinct from
propositional game playing –
to negate p is to dissent from p
in any propositional action of dissent – one’s ‘sense’ – or
one’s understanding of the subject proposition
– is open to question – open to doubt – and is uncertain
5.24. An operation manifests itself in a variable; it shows
how we can get from one
form of proposition to another.
It gives expression to the difference between forms.
(And what the bases of an operation and its result have in
common is just the bases
themselves)
there is no ‘manifestation here’ – we are dealing here with
– games and game rules – not mystical apparitions
an operation in a
game is a rule –
and a rule that
determines the action – the moves – from
one propositional structure – to another
and that action –
those moves – are the game-play
the difference
between forms – that is ‘propositional structures’ – in propositional games –
is rule-governed
what the bases of the operation and its result have in
common – is the game rules
5.241. An operation is not the mark of a form, but only the
difference between forms.
a play (a rule-governed operation) is a play with forms –
with propositional structures
play is rule governed – forms (structures) are rule governed
5.242. The operation that produces 'q' from 'p'
also produces 'r' from 'q' and so on.
There is only one way of expressing this: 'p', 'q',
'r', etc. have to be variables that give
expression in a general way to certain formal relations.
yes – that is the rule – if that is the game
5.25. The occurrence of an operation does not characterize
the sense of a proposition.
Indeed, no statement is made by an operation, but only by
its result, and this depends
on the bases of the operation.
(Operations and functions must not be confused with each
other.)
an operation in a propositional game – is a rule governed
action
in a propositional game an operation determines the function
of the proposition
in a propositional game an operation is a rule governed
action – not a statement
in a rule governed operation – the result of the operation –
the result of the play –
will be determined by the rules of the game
the bases of the operation – are rule governed
operations are rule governed actions with propositions
functions are rule governed actions of propositions
5.251. A function cannot be its own argument, whereas an
operation can take one of
its own results as its basis.
the standard view of
the function is that for any given first term – there is exactly one second
term i.e. if Rxy and Rxz imply y = z then R is a
function
the constituents of
the first term are the argument(s) of the function – and the second the value
of the function
a game-operation is
a rule governed open ended play
whereas a
game-function is a rule governed definitive play
5.252. It is only in this way that the step from one term of
a series of forms to another
is possible (from one type to another in the hierarchies of
Russell and Whitehead).
(Russell and Whitehead did not admit the possibility of such
steps, but repeatedly
availed themselves of it.)
any so called ‘step’ – in any game – is rule governed –
Wittgenstein’s ‘logic’ is based on his theory of internal
relations –
there are no internal relations – there is only the fantasy
of internal relations –
a fantasy played out in propositional games
Wittgenstein does not see ‘logic’ as the play of rule
governed games
the logical types theory of Russell and Whitehead – is an
hierarchical theory –
again a theory of internal relations
formal logic is propositional game playing – and
propositional game playing is rule governed
Russell and Whitehead did not see the theory of types in
this way
5.2521. An operation is applied repeatedly to its own
results, I speak of successive
applications of it. ('O'O'O'a' is the result of three
successive applications of the
operation 'O'x to 'a'.)
In a similar sense I speak of successive applications of more than one operation to a
number of propositions.
this is then a rule in a propositional game
5.2522. Accordingly I use the sign '[a,x, O'x] for
the general term of the series of
forms a, O'a, O'O'a.... . This bracketed expression
is a variable: the first term of the
bracketed series is the beginning of the series of forms,
the second is the form of a
term arbitrarily selected from the series, and the third is
the form of the term that
immediately follows x in the series.
here again – rules for the game
5.2523. The concept of successive applications of an
operation is equivalent to the
concept 'and so on'.
ok
5.253. One operation can counteract the effect of another.
Operations can cancel one another.
here is game-play rule
5.254. An operation can vanish (e.g. negation in '~~p': ~~p
= p).
the vanishing game – why not?
5.3. All propositions are results of truth operations on
elementary propositions.
A truth-operation is the way in which a truth-function is
produced out of elementary
propositions.
It is of the essence of truth-propositions that, just as
elementary propositions yield a
truth-function of themselves, so too in the same way
truth-functions yield a further
truth-function. When a truth-function is applied to truth
functions of elementary
propositions, it always generates another truth function of
elementary propositions,
another proposition. When a truth operation is applied to
the results of truth
operations on elementary propositions, there is always a single
operation on
elementary propositions that has the same result.
Every proposition is the result of truth-operations on
elementary propositions.
all propositions are not the results of truth
operations on elementary propositions
a proposition is a proposal – a proposal open to question –
open to doubt – and uncertain
in the truth functional game – the result of an operation on
a so called ‘elementary proposition’ – is a truth function – is another
‘proposition’ – another game token
the truth operation is a game play – a game play on elementary
propositions –
the result of which is a truth function –
the application of a truth functions – to truth functions of
elementary propositions – generates another truth function of elementary
propositions –
that is the truth function game
and when a truth operation – a rule governed action or play
– is applied to the results of truth operations on elementary propositions –
yes – there is always a single operation that has the same
result –
that’s the game
a proposition is a proposal – open to question – open to
doubt – and uncertain
when we deal with the proposition as a logical entity – we
explore its uncertainty
truth operations on elementary propositions – are game plays
a game as played is not open to question – open to doubt –
is not uncertain
5.31. The schemata in 4.31. have a meaning even when 'p',
'q', 'r', etc. are not
elementary propositions.
And it is easy to see that the propositional sign in 4.442
expresses a single truth-
function of elementary propositions even when 'p' and
'q' are truth-functions of
elementary propositions.
the schemata in 4.31 – when ‘p’ ‘q’ and
‘r’ are not elementary propositions – is a game –
a sign game – a different sign game to the elementary
proposition game
and yes – the propositional game sign in 4.442 expresses a single truth-function of
elementary propositions even when 'p' and 'q' are truth-functions
of elementary propositions
we can say the game sign in 4.442 is not game specific
5.32. All truth functions are results of successive
applications to elementary
propositions of a finite number of truth-operations.
that is the truth-function game
5.4. At this point it becomes manifest that there are no
'logical objects' or 'logical
constants' (in Frege's and Russell's sense).
an ‘object’ – however described – is a proposal –
open to question – open to doubt – uncertain
5.41. The reason is that the results of truth-operations on
truth functions are always
identical whenever they are one and the same truth-function
of elementary
propositions.
the reason that the results of truth operations on truth
functions are always identical whenever they are one and the same truth
functions of elementary propositions – is that that the truth operations on the
truth functions of elementary propositions are rule governed game plays
5.42. It is self-evident that v, É,
etc. are not relations in the sense in which right and
left are relations.
The interdefinability of Frege's and Russell's 'primitive
signs' of logic is enough to
show that they are not primitive signs, still less signs for
relations.
And it is obvious that the 'É'
defined by means of '~' and 'v' is identical with the one
that figures '~' in the definition of 'v'; and that the
second 'v' is identical with the first
one; and so on.
v and É are propositional game
signs that relate game propositions in truth functional games
left
and right are relata in a spatial or geometric game
in logic there is no ‘primitive’ –
logically speaking any sign is open to question – open to
doubt – is uncertain
however in logical games – like those developed by
Frege – Russell and Wittgenstein
for these games to be –
there must be a foundation of rules
different games – different foundations – different signs –
different ‘primitives’
it makes no sense to say that the rules of draughts are
inadequate because they are not the rules of chess – or visa versa
‘And it is obvious
that the 'É' defined by means of '~' and
'v' is identical with the one
that figures '~' in the definition of 'v'; and that the
second 'v' is identical with the first
one; and so on.’
here we have truth-functional identity rules
5.43. Even at first sight it seems scarcely credible that
there should follow from one
fact p infinitely many others, namely ~~p,
~~~~p, etc. And it is no less remarkable
that the infinite number of propositions of logic
(mathematics) follow from half a
dozen 'primitive propositions'.
But in fact all the propositions of logic say the same
thing, to wit nothing.
if we are talking logical reality – ‘it is scarcely credible
that there should follow from one fact p infinitely many others’
it is not just scarcely credible – it is plain nonsense
to take such a view is to surrender logic – to surrender
propositional reality – to fantasy
propositions – proposals – are put – and put in relation to
each other –
there is no magical ‘follow from’ – or ‘follow on’
however if we are talking games – and playing
fanciful games – then – yes you can set up a propositional game according to
whatever rules you like –
and the point of such games?
I would suggest in all truth – simply the pleasure of
playing them
the reason that ‘all the propositions of logic say the same
thing, to wit nothing’ –
is because a game – is not a logical proposal –
with a game – you play – and play according to
the rules of the game –
the game is a function of itself – of its rules – nothing is
proposed
in a proposition you propose a reality – and put the
proposal to question – to doubt –
you explore its uncertainty
proposing and playing are the two modes of
propositional activity
we do both – and we should not get them confused
5.44. Truth functions are not material functions.
For example, an affirmation can be produced by double
negation: in such a case does
it follow that in some sense negation is contained in
affirmation? Does '~~p' negate –
p, or does it affirm p – or both?
The proposition '~~p' is not about negation, as if
negation were an object: on the other
hand, the possibility of negation is already written into
affirmation.
And if there were an object called '~', it would follow that
'~~p' said something
different from what 'p' said, just because the one
proposition would then be about '~'
and the other not.
'~~p' – is a sign-game in the game of
truth-functional analysis
the rule of the game is that if ‘~p’ is negated – the
result is ‘p’ –
‘~~p' can stand for ‘p’ – can be played
as ‘p’
negation in the truth-function game – just is the sign ‘~’
–
what we have here is a rule governed sign-game
in propositional analysis – as distinct from game
construction and playing –
a proposition – a proposal – can be affirmed – can be denied
– or –judgment can be withheld
denial is not ‘written into affirmation’ –
denial is the propositional action of rejection – the decision not to proceed with the
proposal
affirmation – is the propositional action of acceptance –
the decision to proceed with the proposal –
and any decision of affirmation or denial – is open to
question – open to doubt – and uncertain
the idea that one ‘is written into’ the other – is stupid –
and proposes a contradictory state of affairs – which
results in – nothing
affirmation and denial – are different – distinct – separate
– and indeed opposite propositional
responses to the subject proposition
5.441. The vanishing of the apparent logical constants also
occurs in the case of
'~ ($x) . ~fx' which says the same as '(x
) . fx', and in the case of '($x) . fx . x = a',
which says the same as 'fa'.
this ‘vanishing’ of the ‘apparent logical constants’ – is no
mystery –
if you understand that what is going on here is a game –
where the rules of the game are just that formulations of
the play can be substituted
in propositional logic – as distinct from game construction
and playing – the only ‘constants’ are the constants of propositional practice
and use –
‘constants’ – are nothing more than contingent propositional
regularities
and these ‘constants’ – as with any aspect of propositional
behaviour – are open to question – open to doubt – and uncertain
5.442. If we are given a proposition, then with it we are
also given the results of all
truth-operations that have it as their base.
well yes – that is the theory of the game – the game of
truth-functional analysis
5.45. If there are primitive logical signs, then any logic
that fails to show clearly how
they are placed relatively to one another and to justify
their existence will be incorrect. The construction of logic out of its
primitive signs must be made clear.
there are no ‘primitive’ signs in logic – any sign is open
to question – open to doubt – and uncertain
Wittgenstein mistakes logic for game playing – and he
confuses the two –
any game – any well constructed game – will require signs –
that is rule governed signs
how the signs are placed – is rule governed
if the game signs – are not made clear – the ‘game’ will be
unplayable – there will be no game
as to the justification of the signs –
the game is the ‘justification’ for their existence
5.451. If logic has primitive ideas they must be independent
of each other. If a
primitive idea has been introduced, it must have been
introduced in all the
combinations in which it ever occurs. It cannot, therefore,
be introduced first for one
combination and later re-introduced for another. For example,
once negation has been
introduced, we must understand it in propositions of the
form ‘~p’ and in propositions
like '~(pvq)',
‘($x).
~fx', etc. We must not introduce it first for the one class of cases
and then for the other, since it would be then left in doubt
whether its meaning were
the same in both cases, and no reason would have been given
for combining the signs
in the same way in both cases.
(In short Frege's remarks about introducing signs by means
of definitions (in The
Fundamental Laws of Arithmetic) also apply mutatis
mutandis, to the introduction of
primitive signs.)
‘If logic has primitive ideas they must be independent of
each other’
in a sign game what goes for a primitive sign will be a sign
that functions as the basis of a game –
in a complex sign game – the relation of different signs to
each other – is rule governed
if a sign is not independent of other signs – it is not a
genuine sign –
a sign that is not independent of other signs – is a
confusion –
a sign game cannot be played with confused signs –
confused signs indicated confused rules
a sign game cannot be played with confused rules –
sign games are rule governed –
and the function of signs is rule governed
‘If a primitive idea has been introduced, it must have been
introduced in all the
combinations in which it ever occurs’
in a game – a sign game – you can introduce whatever
concepts you like – and give them whatever status you like –
and if they are rule governed then you have a game
as to negation – in standard symbolic logic games –
the rule for the sign is that it has the same
significance whenever and wherever it is introduced –
that’s the rule
Frege’s remarks about introducing signs by means of
definitions – is in the ball park –
once you understand that what you are dealing with is
propositional games –
it is a short hop from definitions to rules
5.452. The introduction of any new device into symbolic
logic is necessarily a
momentous event. In logic a new devise should not be
introduced in brackets or in a
footnote with what one might call a completely innocent air.
(Thus in Russell and Whitehead's Principia Mathematica
there occur definitions and
primitive propositions expressed in words. Why this sudden
appearance of words? It
would require justification, but none is given, or would be
given, since the procedure
is in fact illicit.)
But if the introduction of a new device has proved necessary
at a certain point, we
must immediately ask ourselves, 'At what point is the
employment of this device now
unavoidable?' and its place in logic must be made
clear.
the introduction of a new devise – that is to say – a new
rule – or a new move – into the (symbolic logic) game – will be disruptive
when this is proposed – what you get – what you will have is
a different game – a new game
how it is introduced – what form the introduction takes – is
basically irrelevant
and yes – how necessary is this new device – this new rule –
this new play –
why the new game?
presumably someone has a reason for this move to a new game
if the new game is well constructed – that is rule governed
– then it will be as legitimate as any other game
5.453. All numbers in logic stand in need of justification.
Or rather, it must become evident that there are no numbers
in logic.
There are no pre-eminent numbers.
a number is a sign – in a sign-game – a calculation game
what you include in your game – be it ‘logic’ – so called –
or whatever –
depends on how you construct your game – what rules you
introduce
i.e. – in the truth functional analysis game – there are no
numbers
games do not require justification – you play a game
– you don’t justify it.
that ‘there are no pre-eminent numbers – will be a rule for a
numbers game
5.454. In logic there is no co-ordinate status, there can be
no classification.
In logic there can be no distinction between the general and
the specific.
the above are proposed rules for a `logic game’ –
5.4541. The solutions to the problems of logic must be
simple, since they set the
standard of simplicity.
Men have always had a presentiment that there must be a
realm in which the answers
to questions are symmetrically combined – a priori – to form
a self contained system.
A realm subject to the law: Simplex sigillum veri.
the ‘problems of logic’ here – are game problems – problems
of the design or architecture of a class of sign-games –
and here we are likely talking about the construction of
games within games –
simplicity is in the eye of the beholder
nevertheless the beauty of a well constructed game –
regardless of how complex the game is – is characterized by clear-cut rules and
straightforward play –
the self contained system is the game
‘simplex sigillum veri’ – simplicity is the sign of truth –
games as rule governed exercises – are straightforward – are
simple
in a game however –
there is no question of truth – the game is neither true nor false – it
is rule governed –
you follow the rules – you play the game – if you don’t
follow the rules – you don’t play the game – simple
5.46. If we introduced logical signs properly, then we
should also have introduced at
the same time the sense of all combinations of them; i.e.
not only 'p v p' but '~(p v -q)'
as well etc. etc. We should also have introduced at the same
time the effect of all
possible combinations of brackets. And thus it would have
been made clear that the
real general primitive signs are not 'p v q', ' ($x) .
fx' etc. but the most general form of their combinations.
the ‘sense’ of a rule-governed sign game – is – the
rules of the game
if you understand the rules of the logical game – you
understand – or can understand –
all combinations of signs in the game
and the effect of all combinations of brackets – is rule
governed –
understanding this is knowing the game – knowing its rules
as to ‘the most general form of their combinations’ –
the form of their combinations – is the structure of their
combinations
and in general we can say here –
that any form / structure of sign combinations – in any
propositional game – is rule governed
and that is to say – the ‘general form’ of any game – is
that it is rule-governed
5.461. Though it seems unimportant, it is in fact
significant that the pseudo-relations
of logic, such as v and É need brackets – unlike real
relations.
Indeed the use of brackets with these apparently primitive
signs is itself an indication
that they are not the real primitive signs. And surely no
one is going to believe that
brackets have an independent meaning.
v and É – are game function signs
in e.g. –‘~(p v ~q)' –
the brackets signify the range
and scope of the first negation sign – it’s range is the game sign ‘p
v ~q’
so brackets determine logical
range of sign application
and in the above example –
brackets – by the bye – indicate that the second negation is subject to the
first
brackets distinguish games within
games
5.4611. Signs for logical operations are punctuation marks.
a logical operation is a rule governed propositional action
a sign for a rule governed propositional action – signifies
the rule governed game action
I think you could say any sign – is a punctuation mark – if
you want to look at it like that way
5.47. It is clear that whatever we can say in advance about
the form of all
propositions, we must be able to say all at once.
An elementary proposition really contains all logical
operations in itself. For 'fa' says
the same thing as
'($x) . fx . x = a'.
Wherever there is compositeness, argument and function are
present, and where these
are present, we already have all the logical constants.
One could say the sole logical constant was what all
propositions, by their very nature,
had in common with one another.
But that is the general propositional form.
what we can say in advance about the form – that is the
structure – of all game propositions – is that their form / structure is rule-governed
and – it is not too hard to say “rule-governed” – all at
once – as in the one vocal act
(though ‘all at once’ does sound more like magic than logic
– perhaps just a hint of mysticism here?)
an elementary proposition does not contain all
logical operations in itself –
an elementary
proposition is a token in a propositional game
it is the game that
contains the ‘logical operations’ – the game rules
there will be
different games – different ‘logical operations’ / rules
that 'fa' says the same thing as '($x) . fx . x = a' – is
the game
‘Wherever there is compositeness, argument and function are
present, and where these are present, we already have all the logical
constants’
well we have the logical constants that are in use
as to the general propositional form –
the proposition is a proposal – open to question –
open to doubt – and uncertain
in the game context the proposition is a rule-governed
token
5.471. The general propositional form is the essence of a
proposition.
‘the general proposition form’ – ‘the essence of the
proposition’ – (if you still want to use the term ‘essence’) – is the
proposal –
and the proposal is open to question – open to doubt – and
is uncertain
5.4711. To give the essence of a proposition means to give
the essence of all
description, and thus the essence of the world.
this ‘essence’ – of all description – is the proposal
the ‘essence’ of the world – is unknown – is the unknown
we make known with description – with proposal –
proposal – open to question – open to doubt – and uncertain
5.472. The description of the most general propositional
form is the description of the
one and only general primitive sign in logic.
‘The description of the most general propositional form is
the description of the
one and only general primitive sign in logic.’ – is quite
unnecessary rhetoric
a proposition is a proposal – open to question – open
to doubt – and uncertain –
call that ‘the most general propositional form’ – if you
like
there are no ‘primitive’ propositions – if by a ‘primitive proposition’ is meant –
a proposition that is not open to question – not open to
doubt – and not held to be uncertain
such a ‘proposition’ is not a ‘primitive’ – it is a
prejudice
in logic games – what goes for primitive propositions – just
are the propositions / signs –
on which the game is based –
and these propositions / signs – are rule governed
5.473. Logic must look after itself.
If a sign is possible, then it must also be capable of
signifying. Whatever is possible is
also permitted. (The reason why 'Socrates is identical'
means nothing is that there is
no property called 'identical'. The proposition is nonsensical
because we have failed to
make an arbitrary determination, and not because the symbol,
itself, would be
illegitimate.)
In a certain sense we cannot make mistakes in logic.
logic must look after itself?
‘logic’ as in symbolic logic – and all that that involves –
is a propositional game –
a propositional game is a rule governed propositional
exercise
and yes – rule governed propositional exercises –
take care of themselves
if a sign doesn’t signify – it’s not a sign
it is not a question of what is ‘permitted’ – it is rather a
question of what is proposed
‘Socrates is identical’ – is a proposal – and as a proposal
– is open to question – open to doubt – and is uncertain –
yes – you can argue that it is nonsensical – as Wittgenstein
does
however whether a proposal makes sense or not – is open to
question – open to doubt – and uncertain –
and one way to understand this – is to consider
propositional context –
i.e. – in a poetic context – that is as a line in a poem –
‘Socrates is identical’ –
may well be quite significant
‘we cannot make mistakes in logic?
if by logic you mean rule governed propositional games –
there are no mistakes –
if you follow the rules you play the game – if you don’t
follow the rules – you don’t play the game –
in the critical analysis that is propositional logic – there
are no mistakes –
propositions are proposals – open to question – open to
doubt – and uncertain
what we deal with in propositional logic is not ‘mistakes’ –
but uncertainty
5.4731. Self-evidence, which Russell talked about so much,
can become dispensable
in logic, only because language itself prevents every
logical mistake – What makes
logic a priori is the impossibility of illogical
thought.
if by a self-evident proposition is meant a proposition that
is beyond question – beyond doubt – and certain
there are no self-evident propositions
a so called self-evident proposition – is a prejudice – a
philosophical prejudice –whether it is perpetrated by Bertrand Russell – or the
guy on the next bar stool
in propositional games – there are no logical mistakes –
propositional games are rule governed
if you don’t play according to the rules there is no game
in propositional logic – there are no mistakes –
a proposition is a proposal – open to question – open to
doubt – and uncertain
if by ‘a priori’ you mean rule governed –
logical games – such as the truth functional analysis game –
are rule governed
the impossibility of illogical thought?
a proposition that is not held open to question – not held
open to doubt – and regarded as certain – is not held logically – it is held
illogically –
illogical thought is not impossible
we deal with prejudice of one form or another – at every
turn
5.4732. We cannot give a sign the wrong sense.
in a non-game context – a sign is a proposal – its sense is open to question – open to doubt
– and uncertain
in propositional games – the significance or function of a
sign is rule governed
5.47321. Ockham's maxim is of course, not an arbitrary rule,
nor one that is justified
by it's success in practice; its point is that unnecessary
units in a sign-language mean
nothing.
Signs that serve one purpose are logically equivalent, and
signs that serve none are
logically meaningless.
in a properly constructed game – there will only be signs
that have a function
we only need one sign to perform one function –
where more than one sign performs the one function – you
have unnecessary signs –
and the prospect of confusion
a ‘sign’ that has no function – is not a sign – of anything
a sign will only be proposed – if it is believed that it has
function
5.4733. Frege says that legitimately constructed
propositions must have a sense. And I
say that any possible proposition is legitimately
constructed, and, if it has no sense,
that can only be because we have failed to give meaning to
some of its constituents.
(Even if we think that we have done so.)
Thus the reason why 'Socrates is identical' says nothing is
that we have not given any
adjectival meaning to the word 'identical'. For when
it appears as a sign for identity, it
symbolizes in an entirely different way – the signifying
relation is a different one –
therefore the symbols also are entirely different in the two
cases: the two symbols
have only the sign in common, and that is an accident.
‘a legitimately constructed proposition must have sense?’
there is no ‘legitimate’ construction – there are different
constructions – different ways of proposing –
and any proposed construction – is open to question – open
to doubt – and uncertain
and as to sense –
the sense of a proposal – of a proposition – is open to
question – open to doubt – and uncertain
if a proposition ‘has no sense’ – then presumably that is
because no one has been able to make sense of it
now this of course could change –
however – if it doesn’t – then it will be dropped from
consideration as a proposition –
it will not be of any use to anyone
‘Socrates is identical’ –
the proposal is open to question – open to doubt – and
uncertain
and any decision on the meaning – or meaninglessness – of
the proposal – and any decision on the meaning of the sign – or the meaning of
the symbol –
is open to question – open to doubt – and uncertain
5.474. The number of fundamental operations that are
necessary depends solely on our
notation.
the number of operations necessary will be determined by the
rules of the game in question –
which is to say – how the game is constructed
notation is the game – represented
5.475. All that is required is that we should construct a
system of signs with a
particular number of dimensions – with a particular
mathematical multiplicity.
yes – if that is the game you want to construct – that you
want to play
5.476. It is clear that this is not a question of a number
of primitive ideas that have to
be signified, but rather the expression of a rule.
exactly
5.5. Every truth-function is a result of successive
applications to elementary
propositions of the operation
'(-----T)( x,
....)'.
This operation negates all propositions in the right-hand
pair of brackets, and I call it
the negation of those propositions.
here are rules for the truth-function game
5.501. When a bracketed expression has propositions as its
terms – and the order of
the terms inside the brackets is indifferent – then I
indicate it by the sign of the form
-
‘(x)’, ‘x’ is a variable whose values are terms of
the bracketed expression and the bar over the variable indicates that it is
representative of all its values in the brackets.
-
(E.g. if x has the three values P, Q, R,
then (x) = (P, Q, R).)
What the values of the variable are is something that is
stipulated.
The stipulation is a description of the propositions that
have the variable as their
representative.
How the description of the terms of the bracketed expression
is produced is not
essential.
We can distinguish three kinds of description: 1.
direct enumeration, in which case we
can simply substitute for the variable the constants that
are its values; 2. giving a
function fx whose values for all values of x
are the propositions to be described; 3.
giving a formal law that governs the construction of the
propositions, in which case
the bracketed expression has as its members all the terms of
a series of forms.
-
‘(x)’ and ‘x’ – are signs that function as rules
and the values of the variables
are stipulated – rule governed
in terms of the game – the play
–
how the description of the terms of the bracketed expression
is produced is incidental
the three kinds of description listed above – are three
different ways of describing the game
any one of these descriptions can function as a rule
-
5.502. So instead of '(-----T)(x,....)',
I write ‘N(x)’.
-
‘N(x)’ is the negation of all the values of
the propositional variable x.
here we have a rule of syntax and of play
5.503. It is obvious that we can easily express how propositions
may be constructed
with this operation, and how they may not be constructed
with it; so it must be
possible to find an exact expression for this.
the game as a rule governed propositional action – if well
constructed – is exact
if its not exact – there is no game
5.51. If x has
only one value, then N(x) = ~p (not p); if it has two values,
then
N(x) = ~p . ~q (neither p nor q).
a game rule
5.511. How can logic – all embracing logic, which mirrors
the world – use such
peculiar crotchets and contrivances? Only because they are
all connected with one
another in an infinitely fine network, the great mirror.
this ‘logic’ here – is propositional game construction
it mirrors nothing
5.512. '~p' is true if 'p' is false.
Therefore, in the proposition '~p', when it is true, 'p' is a
false proposition. How then can the stroke '~' make
it agree with reality?
But in '~p' it is not '~' that negates; it is
rather what is common to all the signs of this
notation that negate p.
That is to say the common rule that governs the construction
of '~p' ,'~~~p', '~p v ~p',
'~p .~p', etc. etc. (ad infin.). And this
common factor mirrors negation.
what we have here is the game sign '~' – and the rules of its use – which means its
combinations
the construction of '~p' ,'~~~p', '~p v
~p', '~p .~p', etc. etc. (ad infin.) – is a game
there is no ‘agreement with reality’ here –
it is just a game – its rules and its play –
the game – and the game played is real – that is the best
you can say –
furthermore the key point is that any propositional activity
is real –
what we do – does not ‘agree with reality’ – it is reality
this notion of ‘agreement with reality’ – is false – and
pretentious
it proposes a relationship that does not exist
it is to suggest that
our propositional activity – is – or can be – something separate from
and different to – reality
our propositional activity is our reality
propositions relate to propositions
any proposal of agreement – is open to question – open to
doubt – is uncertain
in propositional games – agreement is rule-governed
5.513. We might say that what is common to all symbols that
affirm both ‘p and q’ is
the proposition 'p . q'; and that what is
common to all symbols that affirm either p or q
is the proposition 'p v q'.
And similarly we can say that two propositions are opposed
to one another if they
have nothing in common with one another, and that every
proposition has only one
negative, since there is only one proposition that lies
completely outside it.
Thus in Russell's notation too it is manifest that 'q: p
v ~p' says the same thing as 'q',
that 'p v ~p' says nothing.
here we have from Wittgenstein propositional – truth
functional – game rules –
and analysis of these rules
5.514. Once a notation has been established, there will be
in it a rule governing the
construction of all propositions that negate p, and a
rule governing the construction of
all propositions that affirm p or q; and so
on. These rules are equivalent to the
symbols; and in them their sense is mirrored.
this is a clear statement that what is being proposed here
is a sign game
5.515. It must be manifest in our symbols that it can only
be propositions that can be
combined with one another by 'v', ' .', etc.
And this is indeed the case, since the symbol in 'p'
and 'q' itself presupposes 'v' '~', etc.
If the sign 'p' in 'p v q' does not
stand for a complex sign, then it cannot have sense by
itself; but in that case the signs 'p v q', 'p
. p' etc., which have the same sense as p,
must also lack sense. But if 'p v p' has no sense,
then 'p v q' cannot have sense either.
propositions are proposals – open to question – open to
doubt – and uncertain
in the game proposed here – the ‘propositions’ referred to
by Wittgenstein – are not open to question – open to doubt – or regarded as
uncertain
these game ‘propositions’ – are in fact tokens –
tokens of play
and their play is rule-governed within a complex of rules
5.5151. Must the sign of a negative proposition be
constructed with that of the
positive proposition? Why should it not be possible to
express a negative proposition
by means of a negative fact? (E.g. suppose that 'a' does
not stand in a certain relation
to 'b'; then this might be used to say that aRb
was not the case.)
But really in this case the negative proposition is
constructed by an indirect use of the
positive.
The positive proposition necessarily presupposes the
existence of the negative
proposition and visa versa.
in sign games – what Wittgenstein refers to a ‘propositions’
– are tokens of play
sign-games are not concerned with ‘facts’ –
sign-games are concerned with the rule-governed manipulation
of signs
where aRb – is not the case – aRb – is not a
valid play within the rules of the game
‘this negative proposition is constructed by an indirect use
of the positive’ –
the construction of the negative proposition – of the sign
for it in the formal logic game – involves a use of the positive proposition
‘The positive proposition necessarily presupposes the
existence of the negative
proposition and visa versa.’
you can make a rule about the relation and construction of
positive and negative propositions / tokens
however there is no presupposition in games – there are only rules
5.52. If x has as its values all
the values of a function fx for all values of x, then
-
N(x)
= ~ ($x) . fx.
yes – a rule of the game – a rule of play
5.521. I dissociate the concept all from
truth-functions.
Frege and Russell introduced generality in association with
logical product or sum.
This made it difficult to understand the propositions ‘($x) .fx' and '(x).fx', in which both
ideas are embedded.
does the concept ‘all’ – have a place in the truth function
game?
it is a question of game design
so to with Frege and Russell’s generality and logical
product –
with different games – different rules
5.522. What is peculiar to the generality-sign is first,
that it indicates a logical
prototype, and secondly, that it gives prominence to
constants.
the generality sign in the logical game – functions firstly
as a categorization of the variable – and secondly as a directive for its play
I don’t see that it gives prominence to the constants
5.523. The generality-sign occurs as an argument.
there is no argument in the logical game
the game is characterized – not be argument – but by
rule
5.524. If objects are given, then at the same time we are
given all objects.
If elementary propositions are given, then at the same time
all elementary propositions
are given.
ok – you can propose this game –
5.525. It is incorrect to render the proposition '($x) . fx' in the words, 'fx is possible', as
Russell does.
The certainty, possibility, or impossibility of a situation
is not expressed by a
proposition, but by an expression's being a tautology, a
proposition with sense, or a
contradiction.
The precedent to which we are constantly inclined to appeal
must reside in the symbol
itself.
' ($x) . fx' – as a sign-game – or – as a game within a game – is
rule determined
'fx is possible' – is a valid rule-determination of ‘($x) . fx'
the tautology and the contradiction – express nothing
the symbol itself – if it is to have any game-function – is
rule determined
the ground of any such determination – is logically
irrelevant
a game – is proposed – it’s rules are proposed
– that is where the matter begins and ends
you either play the game – and play according to its rules –
or you don’t play it –
simple as that
5.526. We can describe the world completely by means of
fully generalized
propositions, i.e., without first correlating any name with
a particular object.
Then, in order to arrive at the customary mode of
expression, we simply need to add,
after an expression like, 'There is one and only one x such
that...', the words, 'and that
x is a'.
there is no ‘complete’ description of anything –
any description is open – open to question – open to
doubt – is uncertain –
and as such – incomplete
'There is one and only one x such that...’ – 'and
that x is a' –
is a rule governed propositional game
5.5261. A fully generalized proposition, like every other
proposition, is composite.
(This is shown by the fact that in '($x, f) . fx'
we have to mention f and
'x' separately.
They both, independently, stand in signifying relations to
the world, just as is the case
in ungeneralized propositions.)
It is a mark of a composite symbol that it has something in
common with other
symbols.
this is a theory and rules for the structure of a proposed
symbolic logic game –
it is about how to understand the signs – their relations
and their use
game propositions do not stand in signifying relations to
the world –
their relation is to each other – in terms of the rules of
the game
game propositions – are not proposals – they are rule governed
tokens of play
5.5262. The truth or falsity of every proposition does make some alteration in the
general construction of the world. And the range that the
totality of elementary
propositions leaves open for its construction is exactly the
same as that which is
delimited by entirely general propositions.
(If an elementary proposition is true, that means, at any
rate, one more true elementary
proposition.)
the world is what is proposed
and there will be proposals of the ‘general construction of
the world’
a proposition is true – when assented to – false when
dissented from –
what propositions you assent to – and what propositions you
dissent from – will determine how you propose the world –
any such proposal and all it involves – is open to question
– open to doubt – and uncertain
any propositional action of assent or dissent – is open to
question –
the ‘world’ is uncertain – we live and operate in and with
this uncertainty
one way of obtaining relief from this propositional reality
– is to play – to play games –
one such game favoured by logicist philosophers is the
elementary proposition game
you can play this elementary proposition game – with
whatever rules are proposed
i.e. – as above – that ‘the range that the totality of
elementary propositions leaves open for its construction is exactly the same as
that which is delimited by entirely general propositions’
playing the elementary proposition game – may well be
therapeutic – it may well have
applications –
but it is a game – it is a play –
it is not the logical activity of question – of doubt – and
of dealing with propositional uncertainty
Wittgenstein and Russell – and many others – confuse the two
5.53. Identity of object I express by identity of sign, and
not by using a sign of
identity. Difference of objects I express by difference of
signs.
not using the identity sign – is fair enough
identity of objects – is the identity of propositions – is
the repetition of propositions –
the identity of signs – the repetition of signs
difference of objects is – is different propositions –
different signs
5.5301. It is self evident that identity is not a relation
between objects. This becomes
clear if one considers, for example, the proposition '(x):
fx.É
.x = a'. What this
proposition says is simply that only a satisfies
the function f, and not that only things
that have a certain relation to a satisfy the
function f.
Of course it might then be said that only a did have
a relation to a; but in order to
express that, we should need the identity sign itself.
if ‘identity’ were a relation – it would be a relation
between different propositions
in ‘a = a’ – we have the one proposition duplicated – there
is no relation –
'(x): fx.É .x =
a' – is a game proposition –
what it says – is that the function f is a substitute
for a
‘a = a’ – does not express a relation – as the
propositions here – are not different
and ‘a = a’ is not a propositional game – as there is
no substitution
‘a = a’ – is a dummy proposition
at best you could say ‘a = a’ – is the proposal of ‘a’
– in a badly constructed form
5.5302. Russell's definition of '=' is inadequate, because according to it we
cannot say
that two objects have all their properties in common. (Even
if this proposition is never
correct, it still has sense.)
as to the ‘=’ sign – it is a game sign –
and it signifies and defines a substitution game
two propositions that have all their properties in common?
well first up – the properties of a proposition – are open
to question – open to doubt – and uncertain
if it is decided
that two propositions have all their
properties in common – then you have one proposition – repeated
with two propositions with the same sign – at best what you have is two different
propositions – that are not properly differentiated in the sign
language
and until they are properly differentiated – as ‘two’
propositions – as two signs – they are useless
5.5303. Roughly speaking, to say of two things that they are
identical is nonsense, and
to say of one thing that it is identical with itself is to
say nothing at all.
roughly speaking – yes
5.531. Thus I do not write 'f(a,b).a = b', but 'f(a,a)'
(or 'f (b,b)')); and not 'f(a,b). ~a = b', but 'f(a,b)'.
ok – so here we have a reworking of identity propositions
that eliminates the identity sign
'f(a,b).a = b' is a sign substitution game –
and 'f(a,a)' (or 'f (b,b)')) and 'f(a,b)'
– transforms 'f(a,b).a = b' into a different game
just as 'f(a,b)' is a different play to 'f(a,b). ~a = b'
different signage – different rules – different games
and the action of going e.g. from 'f(a,b). ~a = b' –
to 'f(a,b)' is the action of
producing a game from a game
5.532. And analogously I do not write '($x,y).
f(x,y).x = y', but '($x).f(x,x)';
and not
'($x,y).f(x,y).
~x = y', but '($x.y).f(x,y)'.
(So Russell's '($x,y).
fxy' becomes '($x,y). f((x,y).v . ($x).f(x,x)'.)
and once again – the elimination of the identity sign
and the reworking of Russell’s ($x,y).
fxy'
different rules – different games
5.5321. Thus, for example, instead of '(x): fx. É x = a' we write
'($x).fx
É.fa:~($x,y).fx.fy'.
And the proposition, 'Only one x satisfies f(
)', will read ‘($x).fx: ~($x,y).fx.fy’
yes we can eliminate the ‘=’ sign by reinterpreting the game
– by proposing an alternative and different signage – and thus a different set
of rules – a different game
it is producing a game from a game
5.533. The identity sign, therefore, is not an essential
constituent of conceptual
notation.
no sign is essential – to any notation
a sign has function in a propositional game if it is rule
governed
outside of a rule governed game context – a sign is a
proposal – open to question – open to doubt – and uncertain
5.534. And now we see that in a correct conceptual notation
pseudo-propositions like
'a = a', 'a = b. b = c. É a = c', '(x). x = x', '($x).x
= a', etc. cannot even be written
down.
the issue is not
whether we are dealing with ‘pseudo-propositions’ – but whether or not we have
genuine propositional games
there is no game – no substitution with 'a
= a'
as to – 'a = b. b = c. É a = c' –
I would read this as saying –
if a can be substituted for b – and b can be substituted for
c – then a can be substituted for c –
a simple game of substitution
and I don’t see a problem with the ‘($x).x
= a' game – as x and a are different signs –
it’s a substitution game
5.535. This also disposes of all the problems that were
connected with such pseudo-
propositions.
All the problems that Russell's 'axiom of infinity' brings with
it can be solved at this
point.
What the axiom of infinity is intended to say would express
itself in language through
the existence of infinitely many names with different
meanings.
the axiom of infinity – is not a pseudo-proposition – it is
a proposal – open to question – open to doubt – and uncertain
Russell’s proposal of the axiom of infinity was really a
‘fix-up’ for his theory of types –and as Russell himself acknowledged – it had
no apparent basis in logic
as a proposal for ‘the existence of infinitely many names of
different meanings’ –
we can ask – in what propositional context does such a
proposal function?
another way of looking at it is –
how is a game with infinitely many names of different
meanings constructed – how is such a game played?
and would not such a game require an infinite number of
rules?
with any proposal – it is a question of propositional
context and utility –
it is argued that the axiom of infinity – is required as a
rule for the construction of set-theoretical games –
games such as the definition of the real numbers as infinite
sequences of rational numbers
in this context – the axiom of infinity – is a game rule
5.5351.
There are certain cases in which one is tempted to use expressions of the form
'a = a' or 'p É p' and the like. In fact this happens when
one wants to talk about
prototypes, e.g. about proposition, thing, etc. Thus in
Russell's Principles of
Mathematics 'p is a proposition' which is
nonsense – was given the symbolic meaning
'p É p' and placed as an
hypothesis in front of certain propositions in order to exclude
from their argument-places everything but propositions.
(It is nonsense to place the hypothesis 'p É p' in front of a proposition, in order to
ensure that its arguments shall have the right form, if only
because with a non-
proposition as argument the hypothesis becomes not false but
nonsensical, and
because arguments of the wrong kind make the proposition
itself nonsensical, so that
it preserves itself from wrong arguments just as well, or as
badly, as the hypothesis
without sense that was appended for that purpose.)
‘a = a’ and ‘p É p’ have no value –
as proposals – they
are unnecessary distortions
as game proposals – they don’t register
‘p is a proposition’ is ok – as a definition – but
how necessary is it?
if you understand that in propositional activity what we
deal with – all that we deal with is proposals – is propositions – there is
simply no reason ‘to exclude from their argument-places everything but
propositions’
placing 'p É p' in front of a proposition – ensures
– nothing
there is no ‘non-proposition as argument’ –
all argument is propositional
and any argument is open to question – open to doubt – and
uncertain
5.5352. In the same way people have wanted to express,
'There are no things', by
writing '~($x).x
= x'. But even if this were a proposition, would it not be equally true
if in fact 'there were things', but they were not identical
with themselves?
‘there are no things’ – is a proposal – and as with any
proposal – is open to question – open to doubt – and uncertain
'~($x).x
= x' – has the form of a substitution game – but there is no substitution
‘a thing identical with itself’?
identity – is a substitution game – a thing – is not
a substitute for itself
one thing may be a substitute for another thing – in a
substitution game
‘self-identity’ – or the idea that a thing – a proposal – is
identical – with itself – is a confused and stupid notion
5.54. In the general propositional form propositions occur
in other propositions only
as bases of truth-operations.
the ‘general propositional form’ – is the proposal
propositions do not occur in other propositions –
propositions are proposed in relation to other propositions
and a proposition put in relation to the subject proposal
may well be an argument for the truth or falsity of the subject proposition
any proposition put – in any propositional action – is open
to question – open to doubt – and is uncertain
this is the domain of critical propositional logic
if on the other hand we are talking about propositional games
– and game playing
Wittgenstein is here putting the rule – that in the truth function game – propositions occur in
other propositions as the bases of truth-operations –
that’s the rule and that is the game he is proposing
5.541. At first sight it looks as if it were also possible
for one proposition to occur in
another in a different way.
Particularly with certain forms of proposition in
psychology, such as 'A believes p is
the case' and 'A has the thought p', etc.
For if these are considered superficially, it looks as if
the proposition p stood in some
kind of relation to an object A.
(And in modern theory of knowledge (Russell, Moore, etc.)
these propositions have
actually been construed in this way.)
'A believes p is the case' – or 'A has
the thought p' – is ‘A
proposes p’
logically speaking – it is irrelevant who proposes ‘p’ –
and so the correct analysis is – ‘p’
5.542. It is clear, however that ‘A believes that p’, ‘A has the thought p’, and ‘A has the
thought p’, and ‘A says p’ are of the form ‘"p"
says p’: and this does not involve a
correlation of a fact with an object, but rather a
correlation of facts by means of the
correlation of their objects.
in – ‘"p"
says p’ –
"p" – is
logically irrelevant –
the correct analysis is ‘p’
5.5421. This shows too that there is no such thing as the
soul – the subject, etc. as it is
conceived in the superficial psychology of the present day.
Indeed a composite soul could no longer be a soul.
what it shows is that the ‘subject’ – as in the A in
–‘A believes that p’ is logically irrelevant when it comes
to a logical assessment of the proposition –‘p’
the subject here – has put the proposition
it is the proposition put – that is open to question
– open to doubt – and is uncertain
however this is not to say that the existence of the soul
cannot be proposed
‘the soul’ – is a proposal
– and like any other proposal – open to question – open to doubt and
uncertain
‘a composite soul could no longer be a soul’ – another proposal –
open to question –
open to doubt – and uncertain
5.5422. The correct explanation of the proposition, 'A makes
the judgement p', must
show that it is impossible for a judgement to be a piece of
nonsense.
(Russell's theory does not satisfy this requirement.)
a judgment is a proposal –
any proposal is open to question – open to doubt – and
uncertain –
just as is any claim of ‘nonsense’
5.5423. To perceive a complex means to perceive that its
constituents are related to
one another in such a way.
This no doubt also explains why there are two possible ways
of seeing the figure
as a cube; and all similar phenomena. For we really see two
different facts.
(If I look in the first place at the corners marked a and
only glance at the b's, then the
a's appear to be in front, and via versa).
our perceptions logically speaking – are proposals
to perceive a complex is to propose a complex
how the parts are related is another proposal
a proposal – any proposal is open to question – open to
doubt – is uncertain
it is propositional uncertainty that is the
basis of – ‘possible ways of seeing’
5.55. We now have to answer a priori the question about all
possible forms of
elementary propositions.
Elementary propositions consists of names. Since, however,
we are unable to give the
number of names with different meanings, we are also unable
to give the composition
of elementary propositions
if by ‘an a priori answer’ is meant – a proposal that is
beyond question – beyond doubt – and
certain – there are no ‘a priori answers’
a so called ‘a priori answer’ – is a prejudice – not
a proposal
in any case ‘elementary propositions’ – if they amount to anything – are game
propositions – tokens – in a rule governed propositional game
elementary propositions – are tokens in rule governed
propositional games
Wittgenstein however does not see elementary propositions as
game propositions
he defines them as propositions consisting of names –
and he argues that we are unable to give the number of names
with different meanings
and therefore we are unable to give the composition of elementary
propositions
he wants the elementary proposition to function as the
ground of propositional knowledge – as our basic connection with the world
if Wittgenstein can’t say what the elementary proposition is
– and that is just what he does say –
then his theory doesn’t work
– it’s a waste of time
if his elementary proposition is meant as a mystical entity
–
it is still of no use
and really the mystical argument is really just the fall
back position for analytical or philosophical failure –
it is when the philosophical issue goes right back into the
too hard basket –
and instead of admitting defeat – you pretend the victory –
trying to make a mystery out of it – is no answer
it is pretence – plain and simple
5.551. Our fundamental principle is that whenever a question
can be decided by logic
at all it must be possible to decide it without more ado.
(And if we get into a position where we have to look at the
world for an answer to
such a problem, that shows that we are on a completely wrong
track.)
here we are talking about rule-governed propositional games
and the reason we can answer any question in a logic game
‘without much ado’ –
is just that it is rule-governed –
if there is any question that cannot be answered in such a
game – then the ‘game’ – is poorly constructed – and is not a ‘game’ as such
looking to the world for an answer – is to mistake
game-playing for the critical activity of question – of doubt – and the
exploration of uncertainty
propositional games – such as Wittgenstein’s ‘logic’ – have
nothing to do with how the world is – except to say that such games are played
‘in the world’ –
and that is no more than to say – they are played
5.552. The ‘experience’ that we need in order to understand
logic is not that something
or other is the state of things, but that something is:
that, however is not an
experience.
Logic is prior to every experience – that something is
so.
It is prior to the question 'How?', not prior to the
question 'What?'
our experience is propositional – our reasoning is
propositional
that something is – is a proposal – open to
question – open to doubt and uncertain
logic is the propositional activity of question – of doubt –
of dealing with propositional uncertainty
what is ‘prior’ to the proposal – to the proposition – is
the unknown
‘that something is so’ –
is a proposal
what is prior to the question ‘how?’ – and what is prior to
the question ‘what? – is a proposal
if by ‘logic’ is meant – certain rule governed sign games –
the only ‘experience’ relevant – is that of following the
rules of the game – and thus – the experience of the play
5.5521. And if this were not so, how could we apply logic?
We might put it in this
way: if there would be a logic even if there were no world,
how then could there be a
logic given that there is a world?
logic is rule governed propositional action –
logic is the game
whenever we play games – rule governed actions – in any
context – we apply logic
game playing – without a world to play it in –
seriously?
game playing – in the world – that is in propositional
contexts –
is a propositional behaviour that human beings – (and I
think other sentient animals) –
do.
5.553. Russell said there were simple relations between
different numbers of things
(individuals). But between what numbers? And how is this
supposed to be decided? –
By experience?
(There is no pre-eminent number.)
‘individuals’ are proposals – and relations
between them – are proposed
‘numbers’ are proposals – signs in a rule governed
propositional game – the calculation game –
‘relations between numbers’ – are the rules of the
calculation game
‘experience’ is
proposal
there are no pre-eminent numbers – unless a ‘pre-eminent
number game’ – is proposed
5.554. It would be completely arbitrary to give any specific
form.
a proposal is put –
the form of the proposal – that is – its structure – is a
proposal put after the fact –
after the fact of the proposition being put
and a proposal of form / structure – as with the subject proposition – is open
to question – open to doubt – and is uncertain
in a propositional game – on the other hand – the form /
structure of the proposition – is rule determined
and the rules of the game – determine the game – prior to
the action of the game
5.5541. It is supposed to be possible to answer a priori the
question whether I can get
into a position in which I need the sign for a 27-termed
relation in order to signify
something.
if a 27-termed relation is proposed – a sign can be proposed
for it
whether or not such a proposal is put – is not an a
priori question –
it is an a posteriori question – a contingent matter
5.5542. But is it really legitimate to ask such a question?
Can we set up a form of a
sign without knowing whether anything can correspond to it?
Does it make sense to ask what there must be in order that
something can be the case?
is it really legitimate to ask such a question?
any question is legitimate
can we set up a form of a sign without knowing whether
anything corresponds to it?
if the proposal is put – what corresponds to it – is what is
proposed –
and what is proposed – is open to question – open to doubt –
and uncertain
does it make sense to ask what there must be in order that
something can be the case?
yes – i.e. – I would reckon that physicians on a daily basis
would approach the problem of cancer by asking the question what must be the
case if the disease is / can be present
5.555. Clearly we have some concept of elementary
propositions quite apart from their
logical forms.
But when there is a system by which we can create symbols,
the system is what is
important for logic and not the individual symbols.
And anyway, is it really possible that in logic I should
have to deal with forms that I
can invent? What I have to deal with is that which makes it
possible for me to invent
them.
logical form is a proposed structure of a proposition
the best we can say of the elementary proposition – is that
it is a game proposition – a game token – whatever its structure
the system is the game – the propositional game
and the game is a rule governed propositional action
what defines a game – is its rules
any form – that is any proposed propositional structure – is
a propositional ‘invention’
we can propose answers to the question what makes it
possible to ‘invent’ proposals of logical structure
what makes it possible to ‘invent’ – that is to propose
– is a matter – open to question – open to doubt – and uncertain
we can propose answers to this question
5.556. There cannot be a hierarchy of forms of elementary
propositions. We can
foresee only what we ourselves can construct.
well this amounts to a game rule – for Wittgenstein’s game –
and yes – what we ‘see’ – is what we propose
5.5561. Empirical reality is limited by the totality of
objects. The limit also makes
itself manifest in the totality of elementary propositions.
Hierarchies are and must be independent of reality.
reality – however it is described – i.e. as ‘empirical’ – is
open – open to question – open to doubt – and uncertain
reality is not limited – it is uncertain
elementary propositions – are game propositions – are game
tokens
game making – or game production – is an on-going human /
propositional activity
how many elementary propositions there are – is really an
irrelevant question
our reality is propositional – what is proposed – is what is
real
if ‘hierarchies are and must be independent of reality’ –
then they are by definition not real – end of story –
there is nothing to talk about here
the idea of anything ‘independent of reality’ – is just
plain stupid
5.5562. If we know on purely logical grounds that there must
be elementary
propositions, then everyone who understands propositions in
their unanalysed form
must know it.
the fact is we play propositional games – with game
propositions – with game tokens
Wittgenstein wants to call these game tokens – ‘elementary
propositions’ –
he can’t define his ‘elementary proposition’ – but
nevertheless insists on their existence
whatever his idea of the elementary propositions amounts to
– what it comes down to is a philosophical prejudice
now we can avoid all this confusion – or is it mysticism? –
by simply recognizing that if a
proposition is rule governed – if that is how we are using and defining it –
then it is a game proposition – a token in a game
5.557. The application of logic describes what
elementary propositions there are.
What belongs to its application, logic cannot anticipate.
It is clear that logic must not clash with its application.
But logic has to be in contact with its application.
Therefore logic and its application must not overlap.
Wittgenstein’s ‘elementary propositions’ – are rule governed
game propositions – tokens – in a ‘logical game’
the game determines what ‘elementary propositions’ there are
this game – this logical game – will be the same game –
wherever and however it is applied – only the propositional context – the
setting – changes
where and how a logical game is applied – is a contingent
matter
you play the game – wherever you play – in whatever
propositional context –
there can be no clash between the game and the context of
play
the application of a logical game – is just the playing of
it
context is setting
5.5571. If I cannot say a priori what elementary
propositions there are, then the
attempt to do so must lead to obvious nonsense.
‘elementary propositions’ – if they mean anything at all –
are game propositions – game tokens
‘what elementary propositions there are’ –
is determined by the game as constructed
5.6. The limits of my language mean the limits of my
world.
my language is open to question – open to doubt – uncertain
my world – the world – is propositional – open to question –
open to doubt – and uncertain
5.61. Logic pervades the world; the limits of the world are
also its limits.
So we cannot say in logic, 'The world has this in it, and
this, but not that.'
For that would appear to presuppose that we were excluding
certain possibilities, and
this cannot be the case, since it would require that logic
should go beyond the limits of
the world; for only in that way could it view those limits
from the other side as well.
We cannot think what we cannot think; so we cannot say
what we cannot say either.
our world is propositional
our world is open – open to question – open to doubt
– and uncertain
there are two modes of propositional activity –
we construct and play rule governed propositional games –
some of which have been termed ‘logical’
and we critically evaluate the propositions that we propose
and that are proposed to us
we put them to question – to doubt – and we explore their
uncertainty
‘So we cannot say in logic, 'The world has this in it, and
this, but not that’.’ –
in a ‘logical’ sign-game – we are playing with signs
–
if we put that 'The world has this in it, and this, but not
that’ – we put a proposal –
a proposal open to question – open to doubt – and uncertain
nothing is excluded – in question – doubt – and uncertainty
we propose – what we propose –
what is not proposed – is not proposed
5.62. This remark provides the key to the problem, how much
truth there is in
solipsism.
For what the solipsist means is quite correct; only it
cannot be said, but makes itself
manifest.
The world is my world; this is manifest in the fact that the
limits of language (of that
language which alone I understand) means the limits of my
world.
what the solipsist says – can be said – proposed – as
Wittgenstein well knows
his idea here of solipsism as a manifestation – is mystical
rubbish
language – is proposal – open to question – open to doubt –
and uncertain
the limits of my world – are open to question – open to
doubt – and uncertain
our propositional world – is the reality of external
relations
solipsism runs on the false notion of internal relations
I put propositions – and – propositions are put to
me –
that’s the end of solipsism
solipsism – like any other crack-pot theory – is open to
question – open to doubt – and is uncertain
5.621. The world and life are one.
everything is alive?
a proposal open to question – open to doubt – and uncertain
5.63. I am my world. (The microcosm)
the human world is a world of proposal
and yes there is a sense in which – I am what I propose –
and what I propose –
is open to question – open to doubt – and uncertain
5.631. There is no such thing as the subject that thinks or
entertains ideas.
If I were to write a book called The World as I found it, I should have to include a
report of my body, and should have to say which parts are
subordinate to my will, and
which were not, etc., this being a method of isolating the
subject, or rather of showing
that in an important sense there is no subject; for it alone
could not be mentioned in
that book. –
‘that there is a subject that thinks and entertains ideas’ –
is a proposal –
a proposal – open to question – open to doubt – and
uncertain
if I were to write a book – ‘the world as I found it’ –
the book would contain whatever I propose –
and what I propose is open to question – open to doubt – and
uncertain
5.632. The subject does not belong to the world; rather it
is the limit of the world.
‘‘the subject’ and its relation to the world’ – if you want
to put the matter in these terms –
is open to question
our world is propositional –
it is open to question – open to doubt – and uncertain
as is any proposed limit
5.633 Where in the
world is the metaphysical subject to be found?
You will say that this is exactly like the case of the eye
and the visual field. But really
you do not see the
eye.
And nothing in the visual field allows you to infer that it
is seen by an eye.
‘Where in the world is the metaphysical subject to be
found?’ –
wherever it is proposed that it is found
and wherever it is proposed that it is found – is open to
question – open to doubt – and uncertain
‘You will say that this is exactly like the case of the eye
and the visual field. But really
you do not see the
eye.’
the eye is what does the seeing – it is not what is seen –
‘And nothing in the visual field allows you to infer that is
seen by an eye.’
again – the eye is what does the seeing – it is not what is
seen –
however in a mirror the eye is in the visual field –
and if you close your eyes – your eyes – in the visual field
– disappear –
you don’t loose your eyes – just your vision of them
you don’t loose your sight – just what you were looking at
you still see – have a visual field – but its contents have
changed –
with closed eyes – your visual field will most likely be
black
this experiment with the mirror image – is one way in
which we commonly infer that the visual field is a function of the eye –
though any such inference / proposal – is open to question –
open to doubt – and uncertain.
5.6331. For the form of the visual field is surely not like
this
the form / structure of the visual field – is open to
question – open to doubt
the form / structure of the visual field – is uncertain
5.6344. This is connected with the fact that no part of our
experience is at the same
time a priori.
Whatever we see could be other than it is.
Whatever we could describe at all could be other than is.
There is no a priori
order of things
our reality is propositional – open to question – open to
doubt and uncertain
if this propositional reality is described as ‘our
experience’ – the ‘our experience’ – is open to question – open to doubt – and
uncertain
whatever we propose – is open to question
any description we propose – is open to question
any proposed ‘order of things’ – is open to question – open
to doubt – and uncertain
outside of description – outside of proposal – the world is
unknown
if ‘an a priori order of things’ – (whatever that is
supposed to mean) – is proposed –
it is just another proposal –
open to question – open to doubt – and uncertain
5.64. Here it can be seen that solipsism, when its
implications are followed out
strictly, coincides with pure realism. The self of solipsism
shrinks to a point without
extension, and there remains the reality co-ordinated with
it.
the reality that coordinates with a point of no
extension – will be a reality that is a point of no extension
if solipsism coincides with pure realism – then pure
realism on this view – is a point of no extension
what has ‘shrunk’ is not only the ‘self’ – but the ‘world’
–.
shrunk – to nothing
a great result – congratulations
5.641. Thus there really is a sense in which philosophy can
talk about the self in a
non-psychological way.
What brings the self into philosophy is the fact that ‘the
world is my world’.
The philosophical self is not the human being, not the human
body, or the human
soul, with which psychology deals, but rather the
metaphysical subject, the limit of the
world – not part of it
the notion of ‘self’ – where and when it is proposed – is
open to question – open to doubt – and
uncertain
what brings the ‘self into philosophy’ – or for that matter
– into any propositional context – is that it is proposed -
make of that what you will – but keep an open mind
© greg . t. charlton. 2018.